The Consortium for Research and Evaluation of Advanced Technologies in Education (CREATE) engages in research on the design, critique, and evaluation of wide-ranging advanced digital technologies for learning. Projects housed in the consortium involve interdisciplinary teams of scholars and developers who bridge basic and applied research, development, and evaluation.
Games for Learning Institute, a collaboration between seven partner universities with support from Microsoft Research, is dedicated to advancing the design, use, and evaluation of computer games in formal and informal educational settings.
Augment-ED is a research group that works at the intersection of learning sciences, artificial intelligence, and multimodal interaction. It aims to create a future in which advanced technologies support and augment the natural capacities of students and teachers to improve their own learning and teaching experiences.
Research through Design for Discovery in Learning Experiences (RIDDLE) is a research group that creates and investigates the value of socially-driven inquiry learning experiences. RIDDLE uses design-based research methods to explore roles for technology, storytelling, community science, and the arts in promoting learners’ critical STEM literacies, and in offering new tools for learners to address socially and personally meaningful issues.
The Elevate Lab is a research group that explores the design of computing education and technology to support the self-empowerment of learners and communities. This group works with educators, learners, artists, and community organizations through co-design, participatory design, user studies, and participatory action research. It explores how artistic, expressive computing technologies can leverage cultures and values for learning and social action.
The Analytical Methods for Progressive Educational Design (AMP-ED) Research Lab is a research group that focuses on innovating assessment methods. It uses novel analysis methods to inform the design of education in such areas as collaborative problem solving, makerspaces, and dance.