This rigorous research-oriented doctorate prepares you for academic and leadership positions in research, technology, and learning in all contexts. You will work with technology-based multimedia learning environments and research the factors that influence learning when individuals and groups engage with these environments and each other. Our highly selective program is fully funded for full-time students.Request Info
Official Degree Title
Your research and course work will draw from cognitive sciences, learning sciences, game studies, and design-based methodologies as you conduct original research on how technology and media can support learning.
You will have opportunities to work with some of the preeminent scholars in the field, along with internationally recognized research centers. In addition, you will participate in our design-oriented studio-based learning courses, and are encouraged to combine theoretical research with design and practice in appropriate learning contexts.
The doctoral program is interested in the design of rich, technology-based multimedia learning environments and in conducting research on factors that influence learning, as individuals engage with these environments, and as groups interact with them and each other. Educational Communication and Technology (ECT) doctoral courses and research focus on those representational features and structural characteristics of technology-based learning environments and media that may, in a particular set of circumstances, have cognitive, affective, motivational and socio-cultural significance for learners who interact with them.
ECT faculty and doctoral students represent a multitude of areas of inquiry in the field of educational technology, from the design of features in games that support problem solving to the effects of narrative structure in linear video dramas on the exercise of critical thinking; from the role of prior knowledge on learning from different forms of representation in simulations of science principles to the design of technology-based environments that support the social construction of knowledge to strengthen collaborative and negotiation skills; from the design of electronic portfolio environments that scaffolds metacognition to the comparative effects of fictional reality and testimonial reality on attitude change.
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