Visit the MCC MediaLab website for workshop and tutorial details.
The MCC MediaLab is a digital media incubator and learning space overseen by a collective comprising of faculty and students within the Department of Media, Culture, and Communication.
The lab is located on the 7th floor lounge of the East Building at 239 Greene Street, providing space where students can learn and create with digital media platforms and software. It includes a computer lab with media equipment available to students enrolled in affiliated MCC courses.
With these resources and focus on practice-based pedagogy, the lab aims to offer a supportive, experimental environment where students will be introduced to digital media theory and practice including software and programming.
Related Course Offerings:
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MCC-UE 1029 New Media Research Studio 4 Credits
A practice-based, research-intensive course that explores emerging practices and trends in media with particular emphasis on interactive and immersive arts and technologies and their intersections with social and political movements. Students engage in a semester-long participatory project following the studio model.
- Department: Media, Culture, and Communication
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MCC-UE 1031 Digital Media: Context and Practice 4 Credits
This course introduces students to basic digital composition in the context of research and practice-based project development. Students explore practices in digital multimedia production, web design and development, digital imaging, sound and video editing applications, scripting in HTML and CSS, and the operation of production equipment. Students conduct fieldwork and site-specific ethnographic research on a significant issue in the local context and present their findings through the design of a web-based portfolio.
- Department: Media, Culture, and Communication
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MCC-UE 1033 Critical Making 4 Credits
Critical making is hands-on hardware practice as a form of reflection and analysis that draws on the literature of media studies and digital humanities. We turn to the physicality of computation and communications infrastructure, taking objects apart both literally and figuratively to understand how they work. In the process we learn to interpret and intervene in the material layer of digital technologies, using prototyping, reverse engineering, hardware hacking and circuit bending, design fiction, electronics fabrication, and other approaches.
- Department: Media, Culture, and Communication
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MCC-UE 1142 Critical Video: Theory & Practice 4 Credits
This course introduces students to critical video—the use of documentary, ethnographic, and research-based video to investigate and critique contemporary culture. Students gain a theoretical overview of documentary video, a set of conceptual tools to analyze video, and an introduction to the practice of video production for small and mobile screens. Students apply texts on video's history, culture, and distribution, as well as the ethical challenges of video production, to their own, research-based video project. No prior experience required.
- Department: Media, Culture, and Communication
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MCC-UE 1199 Digital and Computational Media Workshop 1–4 Credits
Production-based course designed as a structured classroom environment for hands-on, critical inquiry. Students receive research guidance, feedback and support for individually designed and executed digital media/computational projects. May be taken in conjunction with another MCC course or as a stand-alone course in which students develop an independent project that may be an outgrowth of a previous MCC course. Open to graduate students by permission of the instructor.
- Department: Media, Culture, and Communication
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MCC-UE 1585 Creative Coding 4 Credits
This is a practice-based course designed to teach basic programming skills in the context of critical and cultural media studies and digital humanities. Requires no prior programming experience, simply a willingness to explore code at a more technical level with the aim of using computation as an expressive, analytical, critical and visualizing medium. Students learn basic coding techniques such as variables, loops, graphics, and networking, all within a larger conversation on the social, cultural, and historical nature of code and coding practices.
- Department: Media, Culture, and Communication
Jamie Skye Bianco
Clinical Associate Professor of Media, Culture, and Communication; Director of MCC Media Lab
An Alum's Journey From the MCC MediaLab to Market Research and Video Game Production
MCC MediaLab Hosts mediaWorks_2025 to Showcase Student Talents
Cool Course: Critical Making
In 'Uncomputable,' Alexander Galloway Offers Long History of the Digital Age
Artist and New Faculty Member Curry J. Hackett Joins MCC
Celebrating a Half Century of Electronic Art and Media History
Media, Culture, and Communication
239 Greene Street, 8th floor
New York, NY 10003
212-998-5191 | contact