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Procedural Audio

This course explores the creation of sound effects for linear and interactive media using real time synthesis models and prototypes. Techniques ranging from subtractive synthesis to physical modeling will be explored in an attempt to better understand the nature of various types of common sound effects from the standpoint of acoustics and physics. A hands-on approach is strongly encouraged and students are required to build audio models and sound effects engines using real time tools such as MaxMSP and Pure Data.
Course #
MPATE-GE 2136
Credits
3
Department
Music and Performing Arts Professions