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Games and Play in Education

Video games are becoming ever-present in educational settings, with classrooms incorporating both commercial and educational games in curriculum, and educational technologists becoming ever more interested in developing “serious” or educational games. However, there are still many unknowns, such as, what genres of games may best be used for certain kinds of learning, and how we can go about studying how games affect players and learners. This course will prepare students to: understand the history of educational video games, and what shaped the development of certain genres; identify theories of learning and play; and describe how they relate to the educational potential of video games; analyze and evaluate commercial and educational video games; and design educational video games with history, theory, learning outcomes, and learner characteristics in mind.

Course #
EDCT-GE 2500
Credits
3
Department
Administration, Leadership, and Technology