The course combines theory and practice for researching, designing, and prototyping tangible educational technology. Students will gain experience applying theoretical frameworks for learning and design as they develop an educational experience with a client. Learners will analyze a learning context, conduct primary & secondary research, engage in ideation & prototyping, and iterate on their designs with stakeholders. Students will learn how to use microcontrollers to interface with sensors and actuators, in order to implement their designs and gain feedback.