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Laine Nooney

Assistant Professor of Media, Culture, and Communication

Media, Culture, and Communication

Laine Nooney (they/she) is an Assistant Professor of Media and Information Industries in the Department of Media, Culture, and Communication. Nooney is a media scholar and historian of video games and personal computing. Their current book projects include: 

  • The Apple II Age: How the Computer Became Personal, a software history of the iconic Apple II personal computer, forthcoming from University of Chicago Press, Spring 2023
  • Before We Were Gamers: Remembering and Forgetting an Industry's Dawn, which charts the rise, demise and unexpected resurgence of the flagship computer game company Sierra On-Line

Nooney’s work has been published in Game Studies, Feminist Media Histories, Information and CultureAmerican Journal of PlayJournal of Visual Culture, The Atlantic, and Digital Creativity. They are a founding editor of ROMchip: A Journal of Game Histories and the Vice-Chair of Meetings for SIGCIS [the Special Interest Group for Computing, Information and Society].

Nooney holds affiliate appointments with the Integrated Digital Media program in the Tandon School of Engineering and with NYU's Game Center in the Tisch School of the Arts. Prior to their appointment at New York University, Nooney was an Assistant Professor of Digital Media in the School of Literature, Media, and Communication at Georgia Tech. Nooney carries a Ph.D. in Cultural Studies and a Graduate Certification in Women’s and Gender Studies from Stony Brook University, an MA in Cultural Studies from Kansas State University, and a BFA in Graphic Design from the University of Dayton. 

For more information on Laine Nooney's research, teaching, and public scholarship, see their website: www.lainenooney.com.

Programs

Media, Culture, and Communication

Our media studies programs train agile researchers of a shifting media landscape. Learn to analyze media and technology in its cultural, social, and global contexts.

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Courses

History of Computing: How the Computer Became Personal

This course focuses on technological developments and cultural contexts relevant to understanding the development of digital computing technology. The course familiarizes students with the social forces and technocultural innovations that shaped the personal computing industry, and uses primary documents, academic history and critical theory to contextualize and problematize popular frameworks of technological progress and challenge narratives of computing's inevitability.
Course #
MCC-UE 1171
Credits
4
Department
Media, Culture, and Communication