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Designing Simulations and Games for Learning

Examines the potential of various genres of simulation and games (both analog and digital) as learning technologies through readings, discussion, play, design, and research. Literacy, identity, genre, interactivity, play, story, emotions, presence, and information visualization are among the cultural and cognitive concepts covered in this course. Student-selected assignments typically include reflections on game and simulation play, integrating games and simulations in formal learning environments, designing and developing prototypes of educational games and simulations, and conducting short exploratory research.

Course #
EDCT-GE 2505
Credits
3
Department
Administration, Leadership, and Technology