The goal of this project is to develop and pilot test game-based interventions for students in middle school through early college that are intended to improve the executive function (EF) skills that are needed to enter rigorous academic disciplines. EF predicts success in many academic disciplines, including science, technology, engineering, and mathematics (STEM); however, explicit instruction in EF is rarely part of formal or informal education. The specific project goals are: (1) to design and develop a suite of three games that target three key components of EF (i.e., shifting, inhibition, and updating); (2) to collect evidence on the feasibility of implementing the games in education settings; and (3) to assess the potential benefit of the EF games for students' academic outcomes. The three games developed are All You Can ET, which trains the EF subskill of shifting, Gwakkamole, which trains the EF subskill of inhibition, and CrushStations, which trains the EF subskill of updating.
PIs: Richard E. Mayer, Jan L. Plass, Bruce D. Homer
RA: Andrew MacNamara, Corinne Brunner, Shashank Pawar, Maya Rose, Teresa Ober
Funder: Institute of Education Sciences, U.S. Department of Education