Various Electroacoustic performances
NYU Global Center Auditorium (C95)
238 Thompson St, New York, NY 10012
Friday May 2nd, 2014
Free and open to the public
New York University’s Society of Women in Technology (SWiTCH)
and Music and Audio Research Labs (MARL) Present:
Sensory Optimization: Technology for Augmenting Our Personal Environments
by Dr. Poppy Crum, Senior Scientist at Dolby Labs
Date: Friday April 25, 2014
Location: 35 W. 4th St. 6th Floor Conference Room
Our experience of the sensory world does not need to be constrained by our physical limitations. When navigating the environment our senses interact to perceive a robust non-veridical experience. Understanding these interactions and being able to define them perceptually and algorithmically allows technological developments that can facilitate sensory enhancement and optimization. Examples include use of targeted neuroplasticity to modify our internal experiences, wearable personalized technologies for sensory augmentation, and heightened virtual sensory experiences that elicit natural cross-modal percepts.
The song “Amazing”, written and produced by our very own NYU graduate David “Swagg R’celious” Harris (MM ’10) for Gospel artist Livre, recently reached #17 on the Mediabase Gospel Charts. It has now been on the Top Charts for 2 weeks according to the Mediabase Charts, and seems to be continuing to climb.
“When Brooklyn band Big Ups hitch up to London for the first time, there’s an intense sense of occasion surrounding their live debut. It’s strange, given that ‘Eighteen Hours of Static’ is a couple of months post-release. Songs on their first record are some two, three years old too. But that’s how these things work. Even when releases are key and timing’s sacred, great bands get their moment eventually…” Read more about NYU Music Tech Grads Big Ups and their first world tour here.
The Master’s thesis defense schedule is below. All presentations will be in the conference room on the 6th floor at 35 West 4th St.
At the end of each evening, there will be a 30 minute demo session.
|Monday, December 16
||Upmixing audio for mobile devices
||Listener Preference for Music Processed with Dynamic Range Compression Across Different In-Ear Headphone Models and Music Samples
||PET Brain Scan Sonification to Supplement the Diagnosis of Alzheimer’s Disease
||Listening with Realism: Sound Stage Extension for Laptop Speakers
||Seok Bin Oh
||Live Electronic Music Performance: Dancers with Wearable Musical Instruments
|Tuesday, December 17
||Portable Isolation Cube (P.I.C): A Portable Method for Isolating Audio for Single Microphone Recording
||A New Technique for Capturing True Coincidence in Ambisonic Microphone Arrays
||A Study of the Turntable in DJ Performance
||The impact of electronic guitar amp placement on the timbre of recorded guitar sound in a small room
||Give Life Back To Music: Segmented Tempo Variation Mapping Based on Song Structure
||Computational Rhythm Similarity Development and Veriﬁcation Through Deep Networks and Musically Motivated Analysis
||Towards Interaction with Audio Continuators: Creating New Music with Variable-Length Markov Chains Trained on Features Extracted from Audio
||The Drum Loop
||“Dislocation and Relocation”: Enhancing Expressivity of Interactive Music Performance with a Multidimensional Tactile Interface
NYU Society of Women in Technology(SWiTCH) together with MARL will have its final event for the semester on:
Friday December 6th at 4PM in the Conference Room (35 W. 4th St).
Reception to follow.
Special Guest Speaker will be Michelle Temple.
Title: Working in Circles
Michelle will share some of her tricks to learning circuitry and demonstrate some of her favorite circuits she uses when teaching Printed Circuit Board(PCB) fabrication. She will share some of her latest projects and inspirations and speak about how her artists’ eye has informed her work in designing analog audio circuits, teaching and assistive technology.
Michelle holds a master’s degree from NYU’s Interactive Telecommunications program(ITP). She is the owner of Temple M., her own art, fabrication and prototyping studio in Brooklyn, NY and continues her research in audio technology as a visiting scholar and inventor at NYU.
The NYU Music Technology program in the Music and Performing Arts
Professions Department at the Steinhardt School recently hosted its
annual open house, Saturday the 18th of May, 3-6pm.
Attendees were treated to live performances in the James L. Dolan
Recording Studio, hands-on electronics projects, ambisonic
demonstrations and various poster presentations on the latest music
technology research. A recording competition sponsored by Avid was
held in the James L. Dolan Recording studio.
At the end of the 3-hour open house several students were recognized
for excellence in specific projects as well as academic achievement.
- Best Undergraduate student project: Spencer Shafter for his wearable MIDI controller “Da Glove”
- Best Graduate student project: Alan Johnson for his audio-based visualization and navigation platform “Rake’em”
- Outstanding graduate student awards: Don Bosley and Justin Matthew
- Academic achievement award: Jonathan Schwarz
Recording Competition, sponsored by Avid:
- Best Acoustic Recording: Sam Nacach
- Best Electronic Music Recording; Kai Francis Robinson
- Best Studio Recording: Austin Stillwell
- Best Sound For Moving Image: Collin Klippel, Nick Chomowicz & Tate Gregor
The NYU Music Technology program wishes to extend a thank you to the judges of the recording competition, as well as to Avid for the support and sponsorship of the recording competition. Judges: Brandie Lane, Tom Beyer, Allan Silverman, Isabel Diaz-Cassou, Tim Starnes, Tom Doczi, Stuart Argabright, Leszek Wojcik, Allan Tucker, and Joel Chadabe. Open House Mix Critique Panel: Jim Anderson, Joel Chadabe, Brandie Lane, and Elliot Scheiner. We wish to thank all who participated in and attended the open house, with an extra special thanks to Braxton Boren and Uri Nieto for organizing the event this year!
Date/Time: March 4, 2013, 8:00PM
Location: Frederick Loewe Theatre, 35 West 4th Street
Directions: Subway to A/C/E/B/D/F/M to West 4th Street, N/R to 8th Street, 1 to Christopher Street/Sheridan Square
Congratulations to those members of the NYU Music Technology Faculty, Students, and Alumni who’s work was honored at the 2013 Grammy Awards.
- Austin Stillwell, Orchestrion Tech for album nominated for Best Instrumental Jazz Album of the Year
- Paul Geluso, Recording Engineer for album nominated for Best Tengo Album Latin Grammy
- Alan Silverman, Mastering Engineer for album nominated for Best Instrumental Album Latin Grammy
- Alan Silverman, Mastering Engineer for album nominated for Best Flameno Album Latin Grammy
- Alan Silverman, Mastering Engineer for album nominated for Best Singer Songwriter Album Latin Grammy
- Allan Tucker, Mastering Engineer for song nominated for Best Improvised Jazz Solo Grammy
- Jeanne Montalvo, Recording Engineer for album nominated for Best Latin Jazz Album Grammy
- Jeanne Montalvo, Recording Engineer for recording nominated for Best Instrumental Arrangement for Afro- Cuban Jazz Grammy
48-Hour Music & Audio-Centric Game Jam
November 9 – 11, 2012
What is Whammy Jammy?
It’s a 48-hour event where creative and talented people get together to make games around the theme of music and sound. If you are into music/sound and video games and would like to smash them together in interesting ways, this is the event for you. It’s an excuse to experiment with new and crazy ideas, challenge yourself, and meet others with similar interests. We call it a “game jam,” others may call it a “hack-a-thon.” If you’re interested, join our Facebook Group (info below) for the latest updates, of just sign up if you definitely wanna come!
Ooh, can I come!?
To get the most out of Whammy Jammy, you should probably have some skills in either audio production or game development. But who knows – sometimes the best ideas come from the most unexpected of minds. At the very least, you should be open-minded, ready to work hard, and interested in the theme of this jam. We think it’s pretty cool 🙂
Well, what should I build?
The basic goal is to create games which allow players to play with music and sound in interesting ways – interpret that as you will. There are tons of rhythm games out there, but what else can be done to combine the two mediums? But if you feel inspired to do something that’s only vaguely related to the theme, that’s cool, too! Heck, maybe you don’t even feel like making a video game. Board games, analogue games, or even just a cool song would be welcome as well. Whatever you do, we encourage you to come open-minded and ready to try something crazy. A lot can be done in 48 hours!
What are the deets?
Location: NYU Music Technology Department. November 9 – 11, 2012. Lunch will be provided on Sat. and Sun.