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Gina Zdanowicz is an award-winning composer and sound designer for video games, film, television, audio dramas and interactive experiences. Her passion is storytelling through a mix of engaging sonic elements and technology.

A graduate of Berklee College of Music with a major in Music Synthesis (BM), Gina focused her career in-game audio working in-house for developers and founding an independent sound studio, Serial Lab Sound. Her work can be experienced in over a hundred game titles such as Wolfenstein: Youngblood, Paladins, Just Cause 3, Bioshock 2, The Bureau: XCOM Declassified, and in films and television shows on networks such as Nickelodeon.

In addition to her creative work, Gina has co-authored: The Game Audio Strategy Guide: A Practical Course and is a frequent speaker at prestigious industry events, including the Game Developers Conference (GDC), Game Sound Con (GSC), Audio Engineering Society (AES), PAX West, and various Universities.

Gina’s teaching philosophy is focused on circumventing static learning by encouraging students to think critically.