Course Site

As we neared the final week of the Fund, the final NYU Classes sessions were “Testing + Evaluation” and “Implementing & Evaluate.”

In Week 7, we went through the Bug Bashing and Troubleshooting, which explained how to conduct a beneficial usability testing and get feedback. Since, the main goal is to reach the goals that our participants set at the beginning of the course, these topics are all connected to Week 2 & 3 “setting goals”. Also, some troubleshooting methods were provided to the participants to get help, such as whom to contact and some links for technical support:NYU IT, Steinhardt IT, Torsh Talent Support, etc.

In Week 8, the final week, we touched upon the Effective Implementation, Feedback Methods & Styles, and Evaluation and Iteration phases. As a result of all this hard work, at the end of Week 8, it was the harvest season to see how much our participants had progressed with  their projects.

The final step was presenting all the projects in the showcase via Zoom. Zoom is a software for video and web conferencing. It gathers people from different locations and makes the online meetings easy and accurate. This allowed all of the participants, regardless of the location, to join the final showcase while exploring a new platform for online collaboration.

Design Sessions

During Week 5 and 6, we talked about the Course Delivery platforms in the 1:1 design meetings. In Week 7and 8 we were almost done with the content of the websites and NYU Classes sites of our participants. Most of the participants prefered to use NYU Classes and Google docs as an online course delivery media. One of our participants preferred to use Torsh Talent for video annotations, and another participant preferred New Google Sites. Hence, we talked about the interface, features, how to benefit from these websites, and what to do when they face a technical problem to inform our participants.

During each 1:1 design meeting the websites’ design and the content were discussed and decided.  

Carolyn’s Texts, Tools & Culture Course Project

Caroline H. Strom- Learning Management System for course delivery

As a result of our weekly discussions, a Google Site was created for Carolyn’s Texts, Tools, & Culture course.

Frank & Nada’s Pilot Video Annotation Project

With Francesco Pignatosi & Nada Ahmed, we discussed Torsh Talent Platform, video recordings, and video annotations on the Student Teaching (EC) Experience chart and made some changes on it → Iteration Phase (Previous version is on Week 5 & 6 Post).

We benefitted from their pilot study data to make the chart more clear and replace the activities on the chart.

Jules & Alyssa's FieldX Project

With Jules Joseph and Alyssa Alfano, we continued to work on the previous Fieldx wireframes which will convert the entire Student Placement system to a digital version and make the tracking process more accurate for everyone who is a part of this experience (Students, Supervisors, Administrators, Cooperating Teachers). We made certain some unclear points for the digital recording system.

Kevin Weaver’s Clinical Residency Program in OPT

For Kevin Weaver’s project, the new user flow and the process flow were redesigned. Also, an additional progress was made to include the mentors in NYU Classes by providing them NYU NetIDs.

And the Skill Evaluation form has been switched to Mentor Evaluation form which is accessible for mentors.

Susan Murray’s Television History Project

In Susan Murray’s project the chronology assignment and the instruction drafting were completed with the information and data that she provided to the team. A new Slide Deck was added into her course site to collect all the class slides.

And, Susan’s course site was built.


  • As an Assistant Academic Technologist I had an opportunity to experience applying the ADDIE model to projects that I learned in my “Design Process for Learning” class. I recalled what I learned in that class and, once again, I have seen that theoretical knowledge is the base of doing anything practically.
  • We, as designers, are designing for users and we have to know if our design is useful or not. Practicing the Implementation and Evaluation phases for these  projects reinforced the importance of the Evaluation and Feedback.
  • To conduct and complete a successful project and be able to solve the problem(s), we need to be open to collaborate with colleagues, sharing the data and experiences, and new suggestions
  • Giving and receiving feedback is a must for a successful design.

Final Presentation & Big Ed Tech Takeaways

  • As we are designers, we design for the target users. However, we cannot make successful designs if we don’t know what the potential users need. At this point, “usability testing” comes into play

A successful usability testing lets us to empathize with our users, to see the strengths and weaknesses of the design, and evaluating our design from the users’ perspective,

  • What a Usability Testing is, the importance of it (evaluation, implementation, and feedback) - in practice,
  • Usability testings are good sources to get feedback and evaluate the design from a different eye. Then re-touching the problem if it is required, from different tech perspectives and turns this into an opportunity for the design,

Personal Growth

It was a great finalization to present the projects online. In addition, closing a technology project by using the technology is very cool.

Gathering many people from different locations and conducting and joining an online presentation session via Zoom. During the presentation I learned;

  • How to conduct a large scale online meeting (Zoom),
  • How to handle the sudden problems/ obstacles with the system, or the participants, and being solution oriented,
  • The ways of criticizing, giving and receiving productive feedback during a large scale video presentation.

-Rabia Yalcinkaya, NYU Steinhardt Digital Media Design for Learning