
NYU Steinhardt offers a Master of Music degree in the continuously expanding field of Music Technology. Located in New York City, the capital of the music industry, our Washington Square campus borders the city's Greenwich Village and SoHo districts, which have long been considered the center of New York's artistic community.
The Music Technology Program prepares students for careers in Audio Mastering, Audio-Visual Post Production, Computer Programming, Recording Engineering, Research and Development, Scoring for Film and Multimedia, Signal Processing, and Video Game Audio Production. Students are able to develop expertise within an academic setting where learning by creative experimentation is encouraged.
To obtain a Master's degree in Music Technology, a student must successfully complete 45 points, including required and elective classes. The Music Technology program at NYU was designed to offer each student a solid foundation in all areas of music technology, while giving the flexibility to obtain specialized expertise in the area of music and audio technology of greatest interest to each student.
In this M.M. program, students will
- Integrate musical and technical skills.
- Experiment with new relationships between experimental and traditional approaches to music by collaborating with NYU Performance and Composition programs.
- Demonstrate expertise by learning through creative experimentation.
- Demonstrate both a solid foundation in all areas of music technology and specialized expertise in the area of music and audio technology.
- Demonstrate competence in public oral presentation of their artistic and scholarly work.
Below are sample course sequences for graduate students, click on individual headings for more detailed information on each sequence. Note that all core courses - highlighted in bold below - must be completed within the first 18 months from matriculation. Core courses with a grade lower than C must be repeated. Please click only once, content make take several seconds to load.
The Game Audio sequence is intended for students with a focus in understanding the process and techniques used in the design of Games, including sound design, data mining, programming the game engine, business of gaming, and sound delivery to the player.
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Game Audio
The Game Audio sequence is intended for students with a focus in understanding the process and techniques used in the design of Games, including sound design, data mining, programming the game engine, business of gaming, and sound delivery to the player.
| Game Audio Sequence |
| Year 1 |
| Fall |
Spring |
| MPATE-GE.2600 |
Digital Audio Processing I |
3 |
MPATE-GE.2601 |
Digital Audio Processing II |
3 |
| MPATE-GE.2599 |
Fund. of Digital Signal Theory |
3 |
MPATE-GE.2613 |
3D Audio |
3 |
| MPATE-GE.2598 |
Fund. of Digital Signal Theory Lab |
1 |
MPATE-GE.2604 |
Audio for Games |
3 |
| MPATE-GE.2628 |
Audio for the Web |
3 |
XXXX |
Performance Ensemble |
0-2 |
| MPAMB-GE.2203 |
Emerging Models and Markets for Music |
3 |
MPATE-GE.2402 |
Psychology of Music/Cognate |
3 |
| Total Credits |
13 |
|
|
12-14 |
| |
| Summer |
|
| MPATE-GE.2047 |
Adv. Computer Music Composition* |
3 |
|
|
|
| MPATE-GE.2036 |
Advanced Musical Acoustics |
3 |
|
|
|
| Total Credits |
6 |
|
|
|
| |
| Year 2 |
| Fall |
Spring |
| MPATE-GE.2616 |
Master’s Thesis Prep (Colloquy) |
3 |
XXXXX-XX xxxx |
Elective** |
0-4 |
| MPATE-GE.2635 |
Game Audio II |
3 |
|
|
|
| MPATE-GE.2128 |
Composing for Games |
3 |
|
|
|
| MPATE-GE.2623 |
Music Information Retrieval |
3 |
|
|
|
| Total Credits |
12 |
|
|
0-4 |
Boldface indicates required classes.
* course may be repeated for credit.
**Electives
- MPATE-GE 2605 Graduate Internship
- MPATC-GE 2048 Scoring for Film and MM
- MCC-GE 2130 Topics in Digital Media: Game Studies
- EDCT-GE 2505 Simulations and Games for Education
- CSCI-GA 3033 Computer Games
- ITPG-GT 2272 Game Design
- ITPG-GT 2233 Introduction to Computational Media
- ITPG-GT 2714 Flash of Flash
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Scoring for Film and Multimedia
The Scoring for Film and Multimedia Sequence allows students to gain knowledge and experience in all matters pertaining to music composition for film, television and other media.
| Scoring for Film and Multimedia Sequence |
| Year 1 |
| Fall |
Spring |
| MPATE-GE 2600 |
Digital Audio Processing I |
3 |
MPATE-GE 2601 |
Digital Audio Processing II |
3 |
| MPATC-GE 2555 |
Music Editing for Film |
3 |
MPATE-GE 2036 |
Advanced Music Acoustics |
3 |
| MPATC-GE 2550 |
Film Music: Aesth/Hist Perspectives |
3 |
MPATC-GE 2042 |
Psychology of Music/Cognate |
3 |
| MPATE-GE xxxx |
Elective (Private composition recommended) |
3 |
MPATE-GE 2599 |
Fund. of Digital Signal Theory |
3 |
| |
|
|
MPATE-GE 2598 |
Fund. of Dig. Signal Theory Lab |
1 |
| Total Credits |
12 |
|
|
13 |
| |
|
|
|
|
|
| Summer - Session 1 |
|
|
|
| MPATC-GE 2048 |
Scoring for Film and Multimedia* |
3 |
|
|
|
| MPATE-GE 2047 |
Adv. Computer Music Composition* |
3 |
|
|
|
| Total Credits |
6 |
|
|
|
| Year 2 |
| Fall |
Spring |
| MPATC-GE 2020 |
Advanced Orchestration |
3 |
MPATE-GE 2xxx
|
Elective (Private composition recommended) |
3 |
| MPATE-GE 2605 |
Graduate Internship |
2 |
MPATE-GE xxxx |
Performance Ensemble |
0-2 |
| MPATE-GE 2628 |
Audio for the Web |
3 |
|
|
|
| MPATE-GE 2026 |
Master’s Project Prep (Colloquy) |
3 |
|
|
|
| Total Credits |
11 |
|
|
3-5 |
Boldface indicates required classes, * indicates classes that may be repeated for credit.
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General
The general Music Technology sequence is intended for students who seek solid general knowledge in the field of music technology, without a specialization in any one particular area.
| General Sequence |
| Year 1 |
| Fall |
Spring |
| MPATE-GE 2600 |
Digital Audio Processing I |
3 |
MPATE-GE 2601 |
Digital Audio Processing II |
3 |
| MPATE-GE 2599 |
Fund. of Digital Signal Theory |
3 |
MPATE-GE 2036 |
Advanced Music Acoustics |
3 |
| MPATE-GE 2598 |
Fund. of Digital Signal Theory Lab |
1 |
MPATC-GE 2402 |
Psychology of Music/Cognate |
3 |
| MPATE-GE 2xxx |
Elective |
2 |
MPATE-GE 2607 |
Advanced Digital Signal Theory |
3 |
| MPATE-GE 2xxx |
Elective |
3 |
|
|
|
| Total Credits |
12 |
|
|
12 |
| |
| Summer - Session 1 |
|
|
|
| MPATE-GE 2047 |
Adv. Computer Music Composition* |
3 |
|
|
|
| Total Credits |
3 |
|
|
|
| Year 2 |
| Fall |
Spring |
| MPATE-GE 2605 |
Graduate Internship |
0-3 |
MPATE-GE 2xxx |
Elective |
3 |
| MPATE-GE 2xxx |
Elective |
3 |
MPATE-GE xxxx |
Performance Ensemble |
0-2 |
| MPATE-GE 2xxx |
Elective |
2-4 |
MPATE-GE 2xxx |
Elective |
3 |
| MPATE-GE 2026 |
Master’s Project Prep (Colloquy) |
3 |
MPATE-GE 2xxx |
Elective |
3 |
| Total Credits |
12 |
|
|
9-11 |
Boldface indicates required classes, "*" indicates classes that may be repeated for credit.
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Acoustics and Signal Processing
The Acoustics and Signal Processing Sequence is intended for students who interested in the areas of music information retrieval, digital signal processing, interactive music systems, and 3D audio.
| Acoustics and Signal Processing Sequence |
| Year 1 |
| Fall |
Spring |
| MPATE-GE 2600 |
Digital Audio Processing I |
3 |
MPATE-GE 2601 |
Digital Audio Processing II |
3 |
| MPATE-GE 2599 |
Fund. of Digital Signal Theory |
3 |
MPATE-GE 2036 |
Advanced Music Acoustics |
3 |
| MPATE-GE 2598 |
Fund. of Digital Signal Theory Lab |
1 |
MPATC-GE 2042 |
Psychology of Music/Cognate |
3 |
| ITPG-GT 2318 |
Programming for Non-Programmers |
3 |
MPATE-GE 2607 |
Advanced Digital Signal Theory |
3 |
| MPATE-GE xxxx |
Performance Ensemble |
0-2 |
|
|
12 |
| Total Credits |
10-12 |
|
|
12 |
| Summer - Session 1 |
|
|
|
| MPATE-GE 2605 |
Graduate Internship |
3 |
|
|
|
| Total Credits |
3 |
|
|
|
| Year 2 |
| Fall |
Spring |
| MPATE-GE 2623 |
Music Information Retrieval |
0-3 |
MPATE-GE 2xxx
|
Elective
|
3 |
| MPATE-GE 2047 |
Adv. Computer Music Composition* |
3 |
MPATE-GE 2613 |
3D Audio |
0-2 |
| MATH-GA 2901 |
Basic Probability |
2-4 |
|
|
|
| MPATE-GE 2026 |
Master’s Project Prep (Colloquy) |
3 |
|
|
|
| Total Credits |
12 |
|
|
9-11 |
Boldface indicates required classes, "*" indicates classes that may be repeated for credit.
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Stephen F. Temmer Tonmeister Honors Track
The Stephen F. Temmer Tonmeister studies program emphasizes a coordination of musical and technical skills, enabling participants to direct live concert recordings with sensitivity to the demands of both disciplines. The skills of Tonmeister students are honed during intensive workshop sessions, where participants record concerts by professional concert artists under the supervision of international recording technology specialists.
Requirements and application process to the Tonmeister Honors track can be found here.
| Tonmeister Honor's Sequence |
| Year 1 |
| Fall |
Spring |
| MPATE-GE 2600 |
Digital Audio Processing I |
3 |
MPATE-GE 2601 |
Digital Audio Processing II |
3 |
| MPATE-GE 2599 |
Aesthetics of Recording |
3 |
MPATE-GE 2036 |
Advanced Music Acoustics |
3 |
| MPATE-GE xxxx |
Performance Ensemble |
0-2 |
MPATC-GE 2402 |
Psychology of Music/Cognate |
3 |
| MPATE-GE 2xxx |
Elective |
3 |
MPATE-GE 2599 |
Fund. of Digital Signal Theory |
3 |
| |
|
|
MPATE-GE 2598 |
Fund. of Digital Signal Theory Lab |
1 |
| Total Credits |
9-11 |
|
|
13 |
| |
|
|
|
|
|
| Summer - Session 1 |
Session 2 |
| MPATE-GE 2611 |
Concert Recording: Tonmeister studies I |
3 |
MPATE-GE 2612 |
Concert Recording: Tonmeister studies II |
3 |
| MPATE-GE 2047 |
Adv. Computer Music Composition* |
3 |
|
|
|
| Total Credits |
6 |
|
|
3 |
| Year 2 |
| Fall |
Spring |
| MPATE-GE 2013 |
Concert Recording III: Mastering |
3 |
MPATE-GE 2xxx
|
Elective |
3 |
| MPATE-GE 2629 |
Advanced Audio Production |
3 |
MPATE-GE 2605 |
Graduate Internship |
1-3 |
| MPATC-GE 2026 |
Master’s Project Prep (Colloquy) |
3 |
MPATE-GE 2607 |
Advanced Digital Signal Theory |
3 |
| MPATE-GE 2xxx |
Elective |
3 |
|
|
|
| Total Credits |
12 |
|
|
7-9 |
Boldface indicates required classes, "*" indicates classes that may be repeated for credit.