Faculty

Liel Leibovitz

Visiting Assistant Professor of Media, Culture and Communication

Liel Leibovitz


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Liel Leibovitz is a visiting assistant professor focusing primarily on video game and interactive media research and theory. Having received his Ph.D. from Columbia University in 2007, Leibovitz continues to study the ontology of electronic game play, exploring such diverse issues as human-machine interaction, gaming and the construction of player subjectivity, and representations of death and violence in video games. Prior to coming to Steinhardt, he taught at Barnard College. He is a member of the advisory board of the New York chapter of the Digital Games Research Association, a founding member of the NYU Faculty Council on Games, and a member of the academic advisory board of the American Jewish Historical Society. He is also the author or co-author of several books of non-fiction, including, most recently, The Chosen Peoples: America, Israel, and the Ordeals of Divine Election, co-written with Todd Gitlin, as well as contributor to newspapers and magazines such as the Los Angeles Times, the Atlantic Monthly, Dissent, and Tablet.


Degrees Held

  • Ph.D. Columbia University 2007
    Communications
  • M.S. Columbia University 2002
    Journalism
  • B.A. Tel Aviv University 1999

Selected Publications

  • A Broken Hallelujah: The Life of Leonard Cohen (slated for publication by W.W. Norton, Spring 2013)
  • Fortunate Sons: The 120 Chinese Boys who Came to America, Went to School, and Revolutionized an Ancient Civilization (with Matthew Miller; W.W. Norton, Spring 2011)
  • The Chosen Peoples: America, Israel, and the Ordeals of Divine Election (with Todd Gitlin; Simon & Schuster, Fall 2010)
  • “Thumb Wars: Body and Mind in Video Games,” in Transitioned Media: A Turning Point into the Digital Realm (Gali Einav, ed.; Springer, Summer 2010)
  • Lili Marlene: The Soldiers’ Song of World War II (with Matthew Miller; W.W. Norton, Winter 2008)
  • Aliya: Three Generations of American-Jewish Immigration to Israel (St. Martin’s Press, Fall 2006)

Courses

  • Video Game Theory (graduate)
  • Video Games: Culture and Industry (undergraduate)
  • Copyright, Commerce, and Culture (undergraduate)