Christopher Hoadley
Chris Hoadley designs, builds, and studies ways for computers to enhance collaboration and learning. Currently his research focuses on collaborative technologies and computer support for cooperative learning (CSCL). Hoadley is the director of dolcelab, the Laboratory for Design Of Learning, Collaboration & Experience. He is an affiliate scholar for the National Academy of Engineering's Center for the Advancement of Scholarship in Engineering Education (CASEE) and was awarded a Fulbright for 2008-2009 in the South Asia Regional program to study educational technologies for sustainability and empowerment in rural Himalayan villages. Other interests include research on and through design, systems for supporting social capital and distributed intelligence, the role of informatics and digital libraries in education, and science and engineering education. Hoadley previously chaired the American Educational Research Association's Special Interest Group for Education in Science and Technology (now SIG: Learning Sciences), and served as the first president of the International Society for the Learning Sciences. Hoadley earned his baccalaureate in cognitive science from MIT, and a masters in computer science and doctorate in education from UC Berkeley. He previously taught at Stanford University, Mills College, and Penn State University in education, computer science, and information sciences.
Address
Postal mail to:
239 Greene Street Suite 300
New York NY 10003
Office address:
Room 309 East Bldg.
Degrees Held
- S.B.
Massachusetts Institute of Technology
Brain and Cognitive Sciences - M.S.
University of California, Berkeley
Computer Science - Ph.D.
University of California, Berkeley
Interdepartmental Graduate Group in Science and Mathematics Education
Publications
- Hoadley, C. (2007). Theories and methods from learning sciences for e-learning. In R. Andrews & C. Haythornthwaite (Eds.), Handbook of E-Learning Research (pp. 139-156). Thousand Oaks, CA: SAGE Publications. (link)
- Lee, J. J., & Hoadley, C. (2007). Leveraging identity to make learning fun: Possible selves and experiential learning in Massively Multiplayer Online Games (MMOGs). Innovate, 3(6). (link)
- Ronen Fuhrmann, T., Kali, Y., & Hoadley, C. (2008). Helping education students understand learning through designing. Educational Technology, 48(2), 26-33.
- Cox, C. D., Harrison, S., & Hoadley, C. (2009). Applying the "studio model" to learning technology design. In C. diGiano, S. Goldman & M. Chorost (Eds.), Educating Learning Technology Designers: Guiding and Inspiring Creators of Innovative Educational Tools (pp. 145-164). New York: Routledge. (link)
- Hoadley, C., & Cox, C. D. (2009). What is design knowledge and how do we teach it? In C. diGiano, S. Goldman & M. Chorost (Eds.), Educating Learning Technology Designers: Guiding and Inspiring Creators of Innovative Educational Tools (pp. 19-35). New York: Routledge. (view)
- Hoadley, C. (2009). Social Impacts of Mobile Technologies for Children: Keystone or Invasive Species? In A. Druin (Ed.), Mobile Technology for Children (pp. 63-81). Boston: Morgan Kaufmann (Elsevier). (view)
- Ke, F., & Hoadley, C. (2009). Evaluating Online Learning Communities. Educational Technology Research and Development, 57(4), 487-510. [Available: http://dx.doi.org/10.1007/s11423-009-9120-2 ] (view)
- Hoadley, C. (in press). Roles, design, and the nature of CSCL. Computers in Human Behavior. [Published online 23 Sept 2009. Available: http://dx.doi.org/10.1016/j.chb.2009.08.012 ] (view)
- Hoadley, C., Xu, H., Lee, J. J., & Rosson, M. B. (in press). Privacy as Information Access and Illusory Control: The Case of the Facebook News Feed Privacy Outcry. Electronic Commerce Research and Applications. [Published online 10 May 2009. Available: http://dx.doi.org/10.1016/j.elerap.2009.05.001] (view)
Prior publications
View prior publications at http://www.tophe.net/tophepubs.html