Associate Professor and Co-Director; Digital Media Design for Learning, Games for Learning, and Educational Communication and Technology
Phone: +1 (212) 998-5520
Email: tophe @ nyu.edu
Dr. Chris Hoadley is associate professor in the Educational Communication and Technology Program and the Program in Digital Media Design for Learning. He has over 35 years experience designing and building educational technology, and has conducted research on technology, learning, and collaboration for 25 years. His research focuses on collaborative technologies, computer support for cooperative learning (CSCL), and design-based research methods, a term he coined in the late 1990s. Hoadley is the director of dolcelab, the Laboratory for Design Of Learning, Collaboration & Experience. He is an affiliate scholar for the National Academy of Engineering's Center for the Advancement of Scholarship in Engineering Education (CASEE) and was awarded a Fulbright for 2008-2009 in the South Asia Regional program to study educational technologies for sustainability and empowerment in rural Himalayan villages. Other interests include research on and through design, systems for supporting social capital and distributed intelligence, the role of informatics and digital libraries in education, and science and engineering education. Hoadley previously chaired the American Educational Research Association's Special Interest Group for Education in Science and Technology (now SIG: Learning Sciences), and served as the first president of the International Society for the Learning Sciences. Hoadley earned his baccalaureate in cognitive science from MIT, and a masters in computer science and doctorate in education from UC Berkeley. He previously taught at Stanford University, Mills College, and Penn State University in education, computer science, and information sciences, and has authored or co-authored over 100 peer-reviewed publications and presentations.
Hoadley, C. (2011). Indigenous technology design and its challenges. Invited talk presented at the Berkman Luncheon Series, Berkman Center for Internet and Society, Harvard University, Cambridge, MA. http://cyber.law.harvard.edu/events/luncheon/2011/09/hoadley
Hoadley, C. (2011). Design, research, and design-based research methods: How can we improve and study how people live and learn with their technology? Talk presented at the Kaput Center STEM Education Colloquium Series, UMass Dartmouth. http://www.kaputcenter.umassd.edu/events/cs/10-11/index.php?event=8_hoadley_042011
Postal mail to:
82 Washington Square East, 6th Floor
New York NY 10003
Pless Hall Room 618
Spring 2013 Office Hours:
By appointment at http://v.gd/sp2013officehours
Massachusetts Institute of Technology
Cognitive Science, Department of Brain and Cognitive Sciences
University of California, Berkeley
Computer Science, Computer Science Division, Department of Electrical Engineering and Computer Science
University of California, Berkeley
Interdepartmental Graduate Group in Science and Mathematics Education (SESAME)
- Hoadley, C. (2007). Theories and methods from learning sciences for e-learning. In R. Andrews & C. Haythornthwaite (Eds.), Handbook of E-Learning Research (pp. 139-156). Thousand Oaks, CA: SAGE Publications. (link)
- Lee, J. J., & Hoadley, C. (2007). Leveraging identity to make learning fun: Possible selves and experiential learning in Massively Multiplayer Online Games (MMOGs). Innovate, 3(6). (link)
- Ronen Fuhrmann, T., Kali, Y., & Hoadley, C. (2008). Helping education students understand learning through designing. Educational Technology, 48(2), 26-33.
- Cox, C. D., Harrison, S., & Hoadley, C. (2009). Applying the "studio model" to learning technology design. In C. diGiano, S. Goldman & M. Chorost (Eds.), Educating Learning Technology Designers: Guiding and Inspiring Creators of Innovative Educational Tools (pp. 145-164). New York: Routledge. (view)
- Hoadley, C., & Cox, C. D. (2009). What is design knowledge and how do we teach it? In C. diGiano, S. Goldman & M. Chorost (Eds.), Educating Learning Technology Designers: Guiding and Inspiring Creators of Innovative Educational Tools (pp. 19-35). New York: Routledge. (view)
- Hoadley, C. (2009). Social Impacts of Mobile Technologies for Children: Keystone or Invasive Species? In A. Druin (Ed.), Mobile Technology for Children (pp. 63-81). Boston: Morgan Kaufmann (Elsevier). (view)
- Ke, F., & Hoadley, C. (2009). Evaluating Online Learning Communities. Educational Technology Research and Development, 57(4), 487-510. [Available: http://dx.doi.org/10.1007/s11423-009-9120-2 ] (view)
- Hoadley, C. (2010). Roles, design, and the nature of CSCL. Computers in Human Behavior, 26, 551-555. [Published online 23 Sept 2009. Available: http://dx.doi.org/10.1016/j.chb.2009.08.012 ] (view)
- Hoadley, C., Xu, H., Lee, J. J., & Rosson, M. B. (2010). Privacy as Information Access and Illusory Control: The Case of the Facebook News Feed Privacy Outcry. Electronic Commerce Research and Applications, 9(1), 50-60. [Published online 10 May 2009. Available: http://dx.doi.org/10.1016/j.elerap.2009.05.001] (view)
- Hoadley, C., Honwad, S., & Tamminga, K. (2010). Technology-supported cross-cultural collaborative learning in the developing world. In P. Hinds, A.-M. Søderberg, R. Vatrapu, T. Ishida, M. Maznevski & G. M. Olson (Eds.), Third International Conference on Intercultural Collaboration (pp. 131-140). Copenhagen: Association for Computing Machinery. (link)
- Hoadley, C. & Van Haneghan, J. (2011). The Learning Sciences: Where they came from and what it means for instructional designers. In Reiser, R.A., & Dempsey, J.V. (Eds.) Trends and Issues in Instructional Design and Technology (3rd ed., pp. 53-63). New York: Pearson. (view)
- Lomas, D., Ching, D., Patel, K., Hoadley, C., & Kam, M. (2011). When a console game becomes CSCL: Play, participatory learning and 8-bit home computing in India. In N. Law (Ed.), Proceedings of Computer Supported Collaborative Learning 2011 (pp. 671-675). Hong Kong: International Society of the Learning Sciences. (view)
- Hoadley, C. (2011). The lifecycle of knowledge as seen from the learning sciences. Position statement shared at the ReX2: The Re:Enlightenment Exchange. http://www.reenlightenment.org/exchangelondon (view)
- Hoadley, C. (2012). What is a community of practice and how can we support it? In D. H. Jonassen & S. M. Land (Eds.), Theoretical foundations of learning environments (Second ed., pp. 287-300). New York: Routledge. (view)
- Hoadley, C., & Fabian, C. (2012). Adolescent girls and technology: Supporting participatory engagement. In A. Minujin (Ed.), Adolescent Girls-Cornerstone of Society: Building Evidence and Policies for Inclusive Societies, pp. 109-117. New York: UNICEF. (view)
- Dennen, V. P., & Hoadley, C. (2013). The design of collaborative learning through computer support. In C. E. Hmelo-Silver, C. A. Chinn, C. Chan & A. M. O'Donnell (Eds.), International handbook of collaborative learning (pp. 389-402). New York: Routledge. (view)
View prior publications at http://www.tophe.net/tophepubs.html
Appropriate technology for learning: Not how, but why and for what end?
Hoadley, C. (2012). Appropriate technology for learning: Not how, but why and for what end? Paper presented at the What education for the future?: Beyond 2015, Rethinking learning in a changing world -- Regional High-Level Expert Meeting, Bangkok, Thailand. Plenary panel presentation retrieved from http://www.unescobkk.org/fileadmin/user_upload/epr/ERF/Conference_docs/ED-Beyong-2015/Conference-doc-Nov2012/2015_brochure_nov_final_edition.pdf
LX Design: Evidence Based Learning Solutions
Hoadley, C. (2013). LX Design: Evidence Based Learning Solutions. Panel presented at the SXSWEdu, Austin, TX.
Indigenous technology design and its challenges
Hoadley, C. (2011). Indigenous technology design and its challenges. Paper presented at the Berkman Luncheon Series, Cambridge, MA. Invited talk retrieved from http://cyber.law.harvard.edu/events/luncheon/2011/09/hoadley
- EDCT 2195 - Educational communication and technology research (MA Thesis)
- EDCT 2158 - Educational design for media environments
- EDCT 2031 - Educational technology in global context
- EDCT 2174 - Cognitive Science and Educational Technology I
- EDCT 2251 - Educational design for the WWW 1
- EDCT 2271 - Educational design for the WWW 2
- EDCT 2500 - Video Games and Play in Education
- EDCT 3311 - Content Seminar: Research in Instructional Technology
Series editor (with Naomi Miyake). Springer book series on Computer Supported Collaborative Learning.
Editorial board, Journal of Science Education and Technology (2004-present), International Journal of Computer-Supported Collaborative Learning (2005-present), Journal of the Learning Sciences (2000-2004).
- Proceedings chair and editor, CSCL1999, Palo Alto;
- Doctoral consortium co-chair, ICLS 2002 Conference, Seattle;
- Workshops co-chair, ICLS 2006 Conference, Bloomington, Indiana.
- Doctoral consortium co-chair, CSCL 2007, Rutgers, New Jersey.
- Program co-chair, AERA 2008 Division C Section 5 (Learning Environments),
- Interactive events co-chair, CSCL 2009, Rhodes, Greece.
- Associate Chair (specific application areas) for CHI 2010, Atlanta.
- Doctoral consortium co-chair, CSCL 2011, Hong Kong.
- EuroCSCL 2001 Conference, Maastricht, Netherlands;
- Computer-Supported Collaborative Learning (CSCL) 2002 Conference, Boulder;
- International Conference of the Learning Sciences (ICLS) 2004, Santa Monica;
- International Conference on Advanced Learning Technologies (ICALT) 2004, Jonesuu, Finland;
- International Conference on Computers in Education (ICCE) 2005, Singapore, ICCE 2006, Beijing China, ICCE 2007, Hiroshima, Japan, ICCE 2008, Taipei, Taiwan; ICCE 2011, Chang-Mai, Thailand
- International Association of Science and Technology for Development Computers and Advanced Technology in Education (IASTED CATE) 2008, Greece; IASTED CATE 2009, US Virgin Islands.