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Audio for Games and Immersive Environments

This course explores audio implementation and scripting/programming for interactive environments with an emphasis on gaming and the specific requirements and demands of this medium. Using code, visual scripting tools and professional level designer software, students will construct dynamic virtual environments, build interactive prototypes of complex audio objects, and learn techniques of interactive mixing for games and immersive environments. A hands-on approach will be used and students are encouraged to experiment with the tools and techniques discussed in class in new and creative ways. The course is taught using powerful tools, software and techniques in use throughout the gaming industry.

Course #
MPATE-GE 2635
Credits
3
Department
Music and Performing Arts Professions