ECT and DMDL regards internships as essential to professional development. Students are placed in excellent settings in New York City that match their interests and goals in the diverse field of educational communication and technology. Students receive 3 credits for semester-long internships, spending 180 hours in the field, while enrolled in E19.2197 Media Practicum: Field Internships. The Internship Coordinator is Professor Francine Shuchat Shaw.
Student Interns, Spring 2012
Chava Alexandra Wernick
As the Assistant Technology Specialist at the West End Day School, I got to work with students and teachers as they used technology in education. I worked under an amazing supervisor, the technology specialist and computer teacher, and created supplements to lesson plans, Web-Quests, computer activities to supplement lessons, and SMARTBoard activities. I also helped to troubleshoot computers and help with other technology-related tasks. I saw how technology and its interactivity can be an excellent teaching tool when coupled with a good teacher, and I saw how technology can be incredibly frustrating to both teacher and student when it doesn’t work right or when something unexpected happens. During my time at WEDS, I had to search the Internet for school-appropriate material, such as games and videos and text, for the Web-Quests older students would do and for the post-SMARTBoard lessons the younger students needed. I also used basic tools, such as MS Paint and Photoshop to create exciting interactive SMARTBoard activities for the younger kids, such as a penguin life-cycle puzzle and a how-do-you-recycle guessing game. I saw what was out there and learned what is needed and decided what it is that I want to do. Seeing Educational Media and Technology from the user’s perspective was eye-opening and has definitely helped in my coursework and to prepare me for real-work.
I did my Spring 2012 internship at Oxford University Press (OUP). OUP is one of the oldest and largest educational publishing companies in the world. I worked for the English Language Teaching (ELT) Media Production Team. I was in charge of creating, researching and implementing educational text books, interactive text books, picture dictionaries and learning content solutions for students and educators. This internship provided me with some first hand real world exposure inside the educational publishing industry. The work experience and research I did at OUP provided me with the necessary tools to better understand Educational Technology (ECT), Cognitive Science, Apps and eBooks and the complexities behind creating and developing cross platform educational content for the K-12 English Language Learner (ELL).
Greg Scott Kinsey
Student Interns, Fall 2011
I feel very fortunate to get involved in producing language-learning materials with the Digital Media Group in the department of American English Language Teaching at Oxford University Press. During the internship, I took responsibilities of checking for bugs in media files and media products in platforms of learning management systems, iTools, Apps for iPhone and iPad, digital dictionaries, collating bug reports, converting media files wherever needed and providing raw video materials for the marketing department. It was a great chance to play the roles of both a designer and a user to evaluate and experience the design and practice articulating thoughts regarding user interface and user experience design of the products. It was a valuable and essential experience to gain a deeper understanding of the design principles I learned in other DMDL courses.
Bumble and Bumble, a subsidiary of Estee Lauder companies, operates hair salons across the country along with a premier product line. I interned at the corporate university of Bumble and Bumble, which comprises a Business School and a Design School. Bb. University educates salon owners and hairstylists across the country the art and technique to run a successful salon through 3-4 day intensive programs.
As an Instructional Design intern, I was required to come up with a two-way eLearning model for continuing/remote education and also propose potential digital media inclusions that will help enhance learner engagement at Bumble University. During the course of the internship, I set up a WebEx-based framework on iPads for remote network education and as a brainstorming platform for Bumble educators, created recorded walkthroughs for application-based training, set up a Facebook space for continued learner communication, and also proposed a design for a mobile app for both education and product sales.
I thoroughly enjoyed the internship with this wide range of project work. I got to work with some really creative people, and my time at Bumble turned out to be a steep learning curve for my design aptitude and skills for idea translation.
Student Interns, Spring 2011
Hunter College Elementary School is a laboratory school chartered by the City University of New York (CUNY) and administered by Hunter College. The school's principle aim is to develop children that display "superior cognitive ability". As an educational technology student teacher, my main responsibilities included working with teachers in finding how to effectively incorporate more technology into their lessons, as well as the creation of lesson plans and instructional materials to support students as they took on multimedia assignments embedded in their curriculum. It provided the right combination of interpersonal communication and collaboration I was searching for; not only was I working in the administrative level in designing technology-based learning environments, I also got to lead lessons as well as provide students with direct one-on-one support in the mastering of digital literacy skills. Thus, I was able to establish a connection with the students, teachers, and administrators of HCES making me feel like a valuable part of the Hunter community.
I worked in the position of Jr. Instructional Designer as part of my internship at Kognito Interactive, where I helped build a virtual role-play simulation that will help Emergency Department staff identify patients who are at risk for suicide ideation. What interests me the most about what I did at Kognito is that I was able to blend learning with storytelling, both of which I am extremely passionate about. I fulfilled several responsibilities while working on this project, including research, user testing, QA, sound editing, project coordination, gathering feedback from subject matter experts and brainstorming script ideas. This internship continues to be a valuable and challenging learning experience. I am in my second semester as an intern and am constantly improving as a budding professional in my field.
Student Intern, Fall 2010
In the Fall of 2010 I had the great privilege of interning at ESI Design, an internationally recognized leader in experience design and interactive environments. I worked as part of the creative team on the JFK50.org website. The site celebrates the 50th anniversary of President John F. Kennedy's inauguration by offering young people an invitation to participate in his legacy through seven core themes: public service, science and innovation, civil rights, domestic affairs, arts, foreign policy and diplomacy and the environment. Tasks included script editing, research and content development, asset management, licensing, and quality assurance testing. I continued my work with the company after the internship through the launch of the site. JFK50.org went on to win the 2011 AAM's Gold Muse Award in Education and Outreach.
Student Interns, Summer 2010
As an intern at International Education and Resource Network USA (iEARN-USA), I was responsible for two main projects. The first was to re-design a "Getting Started" guide for teachers new to iEARN projects. In creating this guide, I surveyed teachers, asked for their feedback, drew on current iEARN multimedia resources, and developed new iEARN content to be used in their website guide. I created the page in HTML and soon it was up and running. The second project, and the bigger one, was to create a resource page for the US Department of Education website, under the title "The Teacher's Guide to International Collaboration using Technology." This project involved collecting educational resources from around the world, talking to educators worldwide, and vetting tools for their use in internationally collaborative projects. It involved research on project-based learning and global education initiatives, and working with educators to choose digital tools for uses such as video conferencing, video production, publishing, and other collaborative learning endeavors. The highlight of my internship was all the contacts and connections I made through my research. Educators are generally very open and willing to share, and collaborating with them renewed my optimism for global education initiatives that work to dispel stereotypes and foster peace and responsible citizenship. I'm pleased also to report that iEARN asked me to stay on past the duration of my internship to continue working on the US Department of Education project to see the it through to its completion and launch.
My internship experience at E-line Media was rewarding, inspiring, and fun. I spent much of my internship working on a video game called Gamestar Mechanic that teaches kids systems thinking through game design. I ran numerous focus groups with kids, worked on promotional material intended for teachers, and wrote a short curriculum to be used in conjunction with the game in classrooms, after school programs, and camps. The theories I have been studying in my courses applied directly to my work at E-line, especially those regarding cognitive science. I am thrilled to be staying on at E-line as a part-time employee under the title of Educational Media Specialist.
Student Interns, Spring 2010
During my time at Sesame Workshop, I was involved throughout the development and production process of Sesame Street shows, interactive digital games and activities, and various outreach projects. While working with the Education and Research team, I saw how Sesame content is informed by research, from preliminary development to curriculum design, to the iterative process of production, with multiple phases of testing and evaluation. I contributed to a new extension of the "Healthy Habits for Life" nutritional outreach initiative, usability testing with preschoolers for a new online platform featuring Abby’s Flying Fairy School, and a PBS research study, in cooperation with the Joan Ganz Cooney Center, "Children's Perceptions of Mobile Technologies". I'm very excited to be staying on with Sesame Workshop as a freelance researcher.
Oxford University Press
My intern experience in the English Learning and Teaching Department of Oxford University Press has been exciting and rewarding. I’ve had the great opportunity to participate in several projects, recommending digital game templates for their new primary series, evaluating their current digital tool, and analyzing teacher feedback from Korea on how technology is used in the classroom for primary students. What I liked most is that I am able to apply what I’ve learned in the program firsthand and that learning from this internship definitely helped me transition into my career as an English learning content designer.
E-Line Media publishes digital entertainment that "engages, educates and empowers" with a core focus on computer/video games and webcomics/graphic novels. I discovered my interest in designing and developing educational games through the program, and I was excited to be able to apply what I learned in school to the industry so quickly. The company is currently developing a game platform called Gamestar Mechanic, which intends to teach systems thinking through game design. In my internship at E-Line, I primarily wrote and edited the learning materials for this game platform.
UN Global Action on Aging
I interned at GAA, “Global Action on Aging,” one of the United Nations' non-profit, affiliated organizations. I initiated and led a project to develop an online social network, which will be implemented in the coming year. The goal of the network is to promote an international convention on aging and to educate people all over the world about aging issues. Also, I had the chance to attend many international events and General Assembly sessions and to meet highly experienced personnel at the UN. It was a great opportunity and honor to model the UN and be part of its daily routine during the whole period of my internship.
American Museum of Natural History
My internship was in the Exhibition Department of the American Museum of Natural History. I helped develop three upcoming exhibits: “The Race”, “The Brain” and “The Dinosaur”. I worked with different software programs and applications, including iMovie, Adobe Illustrator, and Photoshop, in order to create and develop videos or images that will be displayed in the exhibits. Also, I designed activities that will be included in the exhibit stations, including technology-based interactive models and hands-on interactive models.
During my internship in social media and web design at Art 21, I assisted in the launch of three new Web sites: art21.org, pbs.org/art21, and blog.art21.org. The website content was targeted to educators and students. Focus on education sections, I authored and managed content prepared content for effective presentation on the Web. Additionally, I helped with the administration of Art21's presence on Web platforms, including Facebook, Twitter, YouTube, and others. On these platforms, I established and maintained groups and lists of relevant peers, colleagues, and organizations, while interacting and communicating with their communities and audiences.
American Museum of Natural History
Wan-Ling Annie Tsai
I did my internship in the Exhibition Department at the American Museum of Natural History. My main job was to help design the interactive visitor experiences for special/temporary exhibitions this and next year, such as “The Race,” ”The Brain,” and “Titans”. I learned how interactive design can enhance visitors’ learning in a real museum setting and how to make exhibitions more impressive, effective and interesting. Exhibits must attempt one or a combination of three goals: to inform, to entertain, to motivate. Moving from conceptual to schematic phase and finally to the production phase, we focused on user-centered design, ergonomic design, and visitor surveys. This work related to my academic experiences in ECT, specifically how multimedia learning and user/visitor engagement are paramount for a successful exhibition.